![]() ![]() You'll have 15 minutes to complete this deathmatch, so while you have time, in the grand scheme of things, it's not much. So try and plan moves ahead and work out what you can possibly do and when you can do it, based on what the enemy is and isn't doing. ![]() Remember to use the blow torch to create 'corridors' in the ground you can go through. And if there's nothing you want to do on your turn, use the skipping rope to waste the turn.įor this level, you'll have to collect items and make it to the exit point before the timer reaches zero. You have 2 minutes to complete this level. You'll have to be careful, as you will probably sustain fall damage, on purpose, while doing this. You all also have an enemy on this map, but they spend a fair bit of time doing nothing. So you start off on the left side of the area. Walk to the edge of this platform and jump down to the one on the right. Collect the first crate, which has a parachute. Place a girder half way between you and the next platform. This will end your turn as you take damage. On your next turn, equip the parachute, jump off the girder, and use the parachute to land on the next bit of land. Collect the crate, which should be an electromagnet. Climb up and collect the next crate, which is a girder. Place this girder just above where you are, and lower than the next platform (it looks like a brown asteroid). Backflip onto the girder, and you'll run out of time for this turn.Ĭlimb the asteroid to the next crate, which will be a ninja rope. Use this rope to get over to the platform where the exit point is. You should have enough time left to jump over to the exit. The video does this level in 1 minute 30 seconds. You have two worms, and there's 10 enemies! Again, you have more health than the enemy worms (150 to 50). You should get the worm on the left as your first turn. With this worm, fire punch straight upwards. This will allow you to throw grenades while being reasonably safe, however you will be attacked. On your next worm, which is on the right, fire a bazooka just up to the left where there's a worm. This worm will be doing a lot more of the damage than the other one. In between this and your next turn, you may find that some worms kill themselves or each other. On your next turn, you'll be using grenades with this worm, and firing them through the hole you created with the fire punch. If you set the grenades to have a timer of one or two seconds, you can throw them upwards and hit some of the worms directly above you. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |